Transaction Hash:
Block:
8822956 at Oct-27-2019 05:39:25 PM +UTC
Transaction Fee:
0.000316222 ETH
$0.62
Gas Used:
158,111 Gas / 2 Gwei
Emitted Events:
| 154 |
Chest.Transfer( from=[Sender] 0x0eb9a7ff5cbf719251989caf1599c1270eafb531, to=0x0000000000000000000000000000000000000000, value=1 )
|
| 155 |
PackFive.PurchaseRecorded( id=2061, packType=0, user=[Sender] 0x0eb9a7ff5cbf719251989caf1599c1270eafb531, count=6, lockup=0 )
|
| 156 |
PackFive.ChestsOpened( id=2061, packType=0, user=[Sender] 0x0eb9a7ff5cbf719251989caf1599c1270eafb531, count=1, packCount=6 )
|
Account State Difference:
| Address | Before | After | State Difference | ||
|---|---|---|---|---|---|
|
0x04668Ec2...D451c8F7F
Miner
| (zhizhu.top) | 1,272.959349781333901974 Eth | 1,272.959666003333901974 Eth | 0.000316222 | |
| 0x0eb9a7ff...70Eafb531 |
1.92216355519965201 Eth
Nonce: 249
|
1.92184733319965201 Eth
Nonce: 250
| 0.000316222 | ||
| 0x3aE323c0...900d8B50D | |||||
| 0xEE85966b...3aFbc2B68 |
Execution Trace
open[Chest (ln:408)]
openFor[Chest (ln:409)]burn[Chest (ln:419)]burnFrom[Chest (ln:421)]openChest[Chest (ln:426)]
File 1 of 2: Chest
File 2 of 2: PackFive
pragma solidity ^0.5.0;
// from OZ
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256 c) {
// Gas optimization: this is cheaper than asserting 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522
if (a == 0) {
return 0;
}
c = a * b;
assert(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
// uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return a / b;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256 c) {
c = a + b;
assert(c >= a);
return c;
}
}
interface IProcessor {
function processPayment(address user, uint cost, uint items, address referrer) external payable returns (uint id);
}
contract Pack {
enum Type {
Rare, Epic, Legendary, Shiny
}
}
contract Ownable {
address payable public owner;
constructor() public {
owner = msg.sender;
}
function setOwner(address payable _owner) public onlyOwner {
owner = _owner;
}
function getOwner() public view returns (address payable) {
return owner;
}
modifier onlyOwner {
require(msg.sender == owner, "must be owner to call this function");
_;
}
}
contract IERC20 {
event Approval(address indexed owner, address indexed spender, uint256 value);
event Transfer(address indexed from, address indexed to, uint256 value);
function allowance(address owner, address spender) public view returns (uint256);
function transferFrom(address from, address to, uint256 value) public returns (bool);
function approve(address spender, uint256 value) public returns (bool);
function totalSupply() public view returns (uint256);
function balanceOf(address who) public view returns (uint256);
function transfer(address to, uint256 value) public returns (bool);
}
/**
* @title ERC20Detailed token
* @dev The decimals are only for visualization purposes.
* All the operations are done using the smallest and indivisible token unit,
* just as on Ethereum all the operations are done in wei.
*/
contract ERC20Detailed is IERC20 {
string private _name;
string private _symbol;
uint8 private _decimals;
constructor (string memory name, string memory symbol, uint8 decimals) public {
_name = name;
_symbol = symbol;
_decimals = decimals;
}
/**
* @return the name of the token.
*/
function name() public view returns (string memory) {
return _name;
}
/**
* @return the symbol of the token.
*/
function symbol() public view returns (string memory) {
return _symbol;
}
/**
* @return the number of decimals of the token.
*/
function decimals() public view returns (uint8) {
return _decimals;
}
}
interface IPack {
function openChest(Pack.Type packType, address user, uint count) external returns (uint);
}
/**
* @title Standard ERC20 token
*
* @dev Implementation of the basic standard token.
* https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20.md
* Originally based on code by FirstBlood:
* https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol
*
* This implementation emits additional Approval events, allowing applications to reconstruct the allowance status for
* all accounts just by listening to said events. Note that this isn't required by the specification, and other
* compliant implementations may not do it.
*/
contract ERC20 is IERC20 {
using SafeMath for uint256;
mapping (address => uint256) private _balances;
mapping (address => mapping (address => uint256)) private _allowed;
uint256 private _totalSupply;
/**
* @dev Total number of tokens in existence
*/
function totalSupply() public view returns (uint256) {
return _totalSupply;
}
/**
* @dev Gets the balance of the specified address.
* @param owner The address to query the balance of.
* @return An uint256 representing the amount owned by the passed address.
*/
function balanceOf(address owner) public view returns (uint256) {
return _balances[owner];
}
/**
* @dev Function to check the amount of tokens that an owner allowed to a spender.
* @param owner address The address which owns the funds.
* @param spender address The address which will spend the funds.
* @return A uint256 specifying the amount of tokens still available for the spender.
*/
function allowance(address owner, address spender) public view returns (uint256) {
return _allowed[owner][spender];
}
/**
* @dev Transfer token for a specified address
* @param to The address to transfer to.
* @param value The amount to be transferred.
*/
function transfer(address to, uint256 value) public returns (bool) {
_transfer(msg.sender, to, value);
return true;
}
/**
* @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender.
* Beware that changing an allowance with this method brings the risk that someone may use both the old
* and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this
* race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
* @param spender The address which will spend the funds.
* @param value The amount of tokens to be spent.
*/
function approve(address spender, uint256 value) public returns (bool) {
require(spender != address(0));
_allowed[msg.sender][spender] = value;
emit Approval(msg.sender, spender, value);
return true;
}
/**
* @dev Transfer tokens from one address to another.
* Note that while this function emits an Approval event, this is not required as per the specification,
* and other compliant implementations may not emit the event.
* @param from address The address which you want to send tokens from
* @param to address The address which you want to transfer to
* @param value uint256 the amount of tokens to be transferred
*/
function transferFrom(address from, address to, uint256 value) public returns (bool) {
_allowed[from][msg.sender] = _allowed[from][msg.sender].sub(value);
_transfer(from, to, value);
emit Approval(from, msg.sender, _allowed[from][msg.sender]);
return true;
}
/**
* @dev Increase the amount of tokens that an owner allowed to a spender.
* approve should be called when allowed_[_spender] == 0. To increment
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* Emits an Approval event.
* @param spender The address which will spend the funds.
* @param addedValue The amount of tokens to increase the allowance by.
*/
function increaseAllowance(address spender, uint256 addedValue) public returns (bool) {
require(spender != address(0));
_allowed[msg.sender][spender] = _allowed[msg.sender][spender].add(addedValue);
emit Approval(msg.sender, spender, _allowed[msg.sender][spender]);
return true;
}
/**
* @dev Decrease the amount of tokens that an owner allowed to a spender.
* approve should be called when allowed_[_spender] == 0. To decrement
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* Emits an Approval event.
* @param spender The address which will spend the funds.
* @param subtractedValue The amount of tokens to decrease the allowance by.
*/
function decreaseAllowance(address spender, uint256 subtractedValue) public returns (bool) {
require(spender != address(0));
_allowed[msg.sender][spender] = _allowed[msg.sender][spender].sub(subtractedValue);
emit Approval(msg.sender, spender, _allowed[msg.sender][spender]);
return true;
}
/**
* @dev Transfer token for a specified addresses
* @param from The address to transfer from.
* @param to The address to transfer to.
* @param value The amount to be transferred.
*/
function _transfer(address from, address to, uint256 value) internal {
require(to != address(0));
_balances[from] = _balances[from].sub(value);
_balances[to] = _balances[to].add(value);
emit Transfer(from, to, value);
}
/**
* @dev Internal function that mints an amount of the token and assigns it to
* an account. This encapsulates the modification of balances such that the
* proper events are emitted.
* @param account The account that will receive the created tokens.
* @param value The amount that will be created.
*/
function _mint(address account, uint256 value) internal {
require(account != address(0));
_totalSupply = _totalSupply.add(value);
_balances[account] = _balances[account].add(value);
emit Transfer(address(0), account, value);
}
/**
* @dev Internal function that burns an amount of the token of a given
* account.
* @param account The account whose tokens will be burnt.
* @param value The amount that will be burnt.
*/
function _burn(address account, uint256 value) internal {
require(account != address(0));
_totalSupply = _totalSupply.sub(value);
_balances[account] = _balances[account].sub(value);
emit Transfer(account, address(0), value);
}
/**
* @dev Internal function that burns an amount of the token of a given
* account, deducting from the sender's allowance for said account. Uses the
* internal burn function.
* Emits an Approval event (reflecting the reduced allowance).
* @param account The account whose tokens will be burnt.
* @param value The amount that will be burnt.
*/
function _burnFrom(address account, uint256 value) internal {
_allowed[account][msg.sender] = _allowed[account][msg.sender].sub(value);
_burn(account, value);
emit Approval(account, msg.sender, _allowed[account][msg.sender]);
}
}
/**
* @title Burnable Token
* @dev Token that can be irreversibly burned (destroyed).
*/
contract ERC20Burnable is ERC20 {
/**
* @dev Burns a specific amount of tokens.
* @param value The amount of token to be burned.
*/
function burn(uint256 value) internal {
_burn(msg.sender, value);
}
/**
* @dev Burns a specific amount of tokens from the target address and decrements allowance
* @param from address The address which you want to send tokens from
* @param value uint256 The amount of token to be burned
*/
function burnFrom(address from, uint256 value) internal {
_burnFrom(from, value);
}
}
contract Chest is Ownable, ERC20Detailed, ERC20Burnable {
using SafeMath for uint;
uint256 public cap;
IProcessor public processor;
IPack public pack;
Pack.Type public packType;
uint public price;
bool public tradeable;
uint256 public sold;
event ChestsPurchased(address user, uint count, address referrer, uint paymentID);
constructor(
IPack _pack, Pack.Type _pt,
uint _price, IProcessor _processor, uint _cap,
string memory name, string memory sym
) public ERC20Detailed(name, sym, 0) {
price = _price;
cap = _cap;
pack = _pack;
packType = _pt;
processor = _processor;
}
function purchase(uint count, address referrer) public payable {
return purchaseFor(msg.sender, count, referrer);
}
function purchaseFor(address user, uint count, address referrer) public payable {
_mint(user, count);
uint paymentID = processor.processPayment.value(msg.value)(msg.sender, price, count, referrer);
emit ChestsPurchased(user, count, referrer, paymentID);
}
function open(uint value) public payable returns (uint) {
return openFor(msg.sender, value);
}
// can only open uint16 at a time
function openFor(address user, uint value) public payable returns (uint) {
require(value > 0, "must open at least one chest");
// can only be done by those with authority to burn
// I would expect burnFrom to work in both cases but doesn't work with Zeppelin implementation
if (user == msg.sender) {
burn(value);
} else {
burnFrom(user, value);
}
require(address(pack) != address(0), "pack must be set");
return pack.openChest(packType, user, value);
}
function makeTradeable() public onlyOwner {
tradeable = true;
}
function transfer(address to, uint256 value) public returns (bool) {
require(tradeable, "not currently tradeable");
return super.transfer(to, value);
}
function transferFrom(address from, address to, uint256 value) public returns (bool) {
require(tradeable, "not currently tradeable");
return super.transferFrom(from, to, value);
}
function _mint(address account, uint256 value) internal {
sold = sold.add(value);
if (cap > 0) {
require(sold <= cap, "not enough space in cap");
}
super._mint(account, value);
}
}File 2 of 2: PackFive
pragma solidity ^0.5.0;
interface IProcessor {
function processPayment(address user, uint cost, uint items, address referrer) external payable returns (uint id);
}
contract Pack {
enum Type {
Rare, Epic, Legendary, Shiny
}
}
contract Ownable {
address payable public owner;
constructor() public {
owner = msg.sender;
}
function setOwner(address payable _owner) public onlyOwner {
owner = _owner;
}
function getOwner() public view returns (address payable) {
return owner;
}
modifier onlyOwner {
require(msg.sender == owner, "must be owner to call this function");
_;
}
}
// from OZ
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256 c) {
// Gas optimization: this is cheaper than asserting 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522
if (a == 0) {
return 0;
}
c = a * b;
assert(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
// uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return a / b;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256 c) {
c = a + b;
assert(c >= a);
return c;
}
}
// from OZ
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath64 {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint64 a, uint64 b) internal pure returns (uint64 c) {
// Gas optimization: this is cheaper than asserting 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522
if (a == 0) {
return 0;
}
c = a * b;
assert(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint64 a, uint64 b) internal pure returns (uint64) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
// uint64 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return a / b;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint64 a, uint64 b) internal pure returns (uint64) {
assert(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint64 a, uint64 b) internal pure returns (uint64 c) {
c = a + b;
assert(c >= a);
return c;
}
}
contract ICards {
enum Rarity {
Common, Rare, Epic, Legendary, Mythic
}
function getRandomCard(Rarity rarity, uint16 random) public view returns (uint16);
function createCard(address user, uint16 proto, uint16 purity) public returns (uint);
}
contract RarityProvider {
ICards cards;
constructor(ICards _cards) public {
cards = _cards;
}
struct RandomnessComponents {
uint random;
uint32 rarity;
uint16 quality;
uint16 purity;
uint16 proto;
}
// return 'length' bytes of 'num' starting at 'start'
function extract(uint num, uint length, uint start) internal pure returns (uint) {
return (((1 << (length * 8)) - 1) & (num >> ((start - 1) * 8)));
}
// divides the random seed into components
function getComponents(
uint cardIndex, uint rand
) internal pure returns (
RandomnessComponents memory
) {
uint random = uint(keccak256(abi.encodePacked(cardIndex, rand)));
return RandomnessComponents({
random: random,
rarity: uint32(extract(random, 4, 10) % 1000000),
quality: uint16(extract(random, 2, 4) % 1000),
purity: uint16(extract(random, 2, 6) % 1000),
proto: uint16(extract(random, 2, 8) % (2**16-1))
});
}
function getCardDetails(Pack.Type packType, uint cardIndex, uint result) internal view returns (uint16, uint16) {
if (packType == Pack.Type.Shiny) {
return _getShinyCardDetails(cardIndex, result);
} else if (packType == Pack.Type.Legendary) {
return _getLegendaryCardDetails(cardIndex, result);
} else if (packType == Pack.Type.Epic) {
return _getEpicCardDetails(cardIndex, result);
}
return _getRareCardDetails(cardIndex, result);
}
function _getShinyCardDetails(uint cardIndex, uint result) internal view returns (uint16 proto, uint16 purity) {
RandomnessComponents memory rc = getComponents(cardIndex, result);
ICards.Rarity rarity;
if (cardIndex % 5 == 0) {
rarity = _getLegendaryPlusRarity(rc.rarity);
purity = _getShinyPurityBase(rc.quality) + rc.purity;
} else if (cardIndex % 5 == 1) {
rarity = _getRarePlusRarity(rc.rarity);
purity = _getPurityBase(rc.quality) + rc.purity;
} else {
rarity = _getCommonPlusRarity(rc.rarity);
purity = _getPurityBase(rc.quality) + rc.purity;
}
proto = cards.getRandomCard(rarity, rc.proto);
return (proto, purity);
}
function _getLegendaryCardDetails(uint cardIndex, uint result) internal view returns (uint16 proto, uint16 purity) {
RandomnessComponents memory rc = getComponents(cardIndex, result);
ICards.Rarity rarity;
if (cardIndex % 5 == 0) {
rarity = _getLegendaryPlusRarity(rc.rarity);
} else if (cardIndex % 5 == 1) {
rarity = _getRarePlusRarity(rc.rarity);
} else {
rarity = _getCommonPlusRarity(rc.rarity);
}
purity = _getPurityBase(rc.quality) + rc.purity;
proto = cards.getRandomCard(rarity, rc.proto);
return (proto, purity);
}
function _getEpicCardDetails(uint cardIndex, uint result) internal view returns (uint16 proto, uint16 purity) {
RandomnessComponents memory rc = getComponents(cardIndex, result);
ICards.Rarity rarity;
if (cardIndex % 5 == 0) {
rarity = _getEpicPlusRarity(rc.rarity);
} else {
rarity = _getCommonPlusRarity(rc.rarity);
}
purity = _getPurityBase(rc.quality) + rc.purity;
proto = cards.getRandomCard(rarity, rc.proto);
return (proto, purity);
}
function _getRareCardDetails(uint cardIndex, uint result) internal view returns (uint16 proto, uint16 purity) {
RandomnessComponents memory rc = getComponents(cardIndex, result);
ICards.Rarity rarity;
if (cardIndex % 5 == 0) {
rarity = _getRarePlusRarity(rc.rarity);
} else {
rarity = _getCommonPlusRarity(rc.rarity);
}
purity = _getPurityBase(rc.quality) + rc.purity;
proto = cards.getRandomCard(rarity, rc.proto);
return (proto, purity);
}
function _getCommonPlusRarity(uint32 rand) internal pure returns (ICards.Rarity) {
if (rand == 999999) {
return ICards.Rarity.Mythic;
} else if (rand >= 998345) {
return ICards.Rarity.Legendary;
} else if (rand >= 986765) {
return ICards.Rarity.Epic;
} else if (rand >= 924890) {
return ICards.Rarity.Rare;
} else {
return ICards.Rarity.Common;
}
}
function _getRarePlusRarity(uint32 rand) internal pure returns (ICards.Rarity) {
if (rand == 999999) {
return ICards.Rarity.Mythic;
} else if (rand >= 981615) {
return ICards.Rarity.Legendary;
} else if (rand >= 852940) {
return ICards.Rarity.Epic;
} else {
return ICards.Rarity.Rare;
}
}
function _getEpicPlusRarity(uint32 rand) internal pure returns (ICards.Rarity) {
if (rand == 999999) {
return ICards.Rarity.Mythic;
} else if (rand >= 981615) {
return ICards.Rarity.Legendary;
} else {
return ICards.Rarity.Epic;
}
}
function _getLegendaryPlusRarity(uint32 rand) internal pure returns (ICards.Rarity) {
if (rand == 999999) {
return ICards.Rarity.Mythic;
} else {
return ICards.Rarity.Legendary;
}
}
// store purity and shine as one number to save users gas
function _getPurityBase(uint16 randOne) internal pure returns (uint16) {
if (randOne >= 998) {
return 3000;
} else if (randOne >= 988) {
return 2000;
} else if (randOne >= 938) {
return 1000;
}
return 0;
}
function _getShinyPurityBase(uint16 randOne) internal pure returns (uint16) {
if (randOne >= 998) {
return 3000;
} else if (randOne >= 748) {
return 2000;
} else {
return 1000;
}
}
function getShine(uint16 purity) public pure returns (uint8) {
return uint8(purity / 1000);
}
}
contract PackFive is Ownable, RarityProvider {
using SafeMath for uint;
using SafeMath64 for uint64;
// fired after user purchases count packs, producing purchase with id
event PacksPurchased(uint indexed paymentID, uint indexed id, Pack.Type indexed packType, address user, uint count, uint64 lockup);
// fired after the callback transaction is successful, replaces RandomnessReceived
event CallbackMade(uint indexed id, address indexed user, uint count, uint randomness);
// fired after a recommit for a purchase
event Recommit(uint indexed id, Pack.Type indexed packType, address indexed user, uint count, uint64 lockup);
// fired after a card is activated, replaces PacksOpened
event CardActivated(uint indexed purchaseID, uint cardIndex, uint indexed cardID, uint16 proto, uint16 purity);
// fired after a chest is opened
event ChestsOpened(uint indexed id, Pack.Type indexed packType, address indexed user, uint count, uint packCount);
// fired after a purchase is recorded (either buying packs directly or indirectly)
// callback sentinels should watch this event
event PurchaseRecorded(uint indexed id, Pack.Type indexed packType, address indexed user, uint count, uint64 lockup);
// fired after a purchase is revoked
event PurchaseRevoked(uint indexed paymentID, address indexed revoker);
// fired when a new pack is added
event PackAdded(Pack.Type indexed packType, uint price, address chest);
struct Purchase {
uint count;
uint randomness;
uint[] state;
Pack.Type packType;
uint64 commit;
uint64 lockup;
bool revoked;
address user;
}
struct PackInstance {
uint price;
uint chestSize;
address token;
}
Purchase[] public purchases;
IProcessor public processor;
mapping(uint => PackInstance) public packs;
mapping(address => bool) public canLockup;
mapping(address => bool) public canRevoke;
uint public commitLag = 0;
// TODO: check this fits under mainnet gas limit
uint16 public activationLimit = 40;
// override switch in case of contract upgrade etc
bool public canActivate = false;
// maximum lockup length in blocks
uint64 public maxLockup = 600000;
constructor(ICards _cards, IProcessor _processor) public RarityProvider(_cards) {
processor = _processor;
}
// == Admin Functions ==
function setCanLockup(address user, bool can) public onlyOwner {
canLockup[user] = can;
}
function setCanRevoke(address user, bool can) public onlyOwner {
canRevoke[user] = can;
}
function setCommitLag(uint lag) public onlyOwner {
require(commitLag < 100, "can't have a commit lag of >100 blocks");
commitLag = lag;
}
function setActivationLimit(uint16 _limit) public onlyOwner {
activationLimit = _limit;
}
function setMaxLockup(uint64 _max) public onlyOwner {
maxLockup = _max;
}
function setPack(
Pack.Type packType, uint price, address chest, uint chestSize
) public onlyOwner {
PackInstance memory p = getPack(packType);
require(p.token == address(0) && p.price == 0, "pack instance already set");
require(price > 0, "price cannot be zero");
require(price % 100 == 0, "price must be a multiple of 100 wei");
require(address(processor) != address(0), "processor must be set");
packs[uint(packType)] = PackInstance({
token: chest,
price: price,
chestSize: chestSize
});
emit PackAdded(packType, price, chest);
}
function setActivate(bool can) public onlyOwner {
canActivate = can;
}
function canActivatePurchase(uint id) public view returns (bool) {
if (!canActivate) {
return false;
}
Purchase memory p = purchases[id];
if (p.lockup > 0) {
if (inLockupPeriod(p)) {
return false;
}
return !p.revoked;
}
return true;
}
function revoke(uint id) public {
require(canRevoke[msg.sender], "sender not approved to revoke");
Purchase storage p = purchases[id];
require(!p.revoked, "must not be revoked already");
require(p.lockup > 0, "must have lockup set");
require(inLockupPeriod(p), "must be in lockup period");
p.revoked = true;
emit PurchaseRevoked(id, msg.sender);
}
// == User Functions ==
function purchase(Pack.Type packType, uint16 count, address referrer) public payable returns (uint) {
return purchaseFor(packType, msg.sender, count, referrer, 0);
}
function purchaseFor(Pack.Type packType, address user, uint16 count, address referrer, uint64 lockup) public payable returns (uint) {
PackInstance memory pack = getPack(packType);
uint purchaseID = _recordPurchase(packType, user, count, lockup);
uint paymentID = processor.processPayment.value(msg.value)(msg.sender, pack.price, count, referrer);
emit PacksPurchased(paymentID, purchaseID, packType, user, count, lockup);
return purchaseID;
}
function activateMultiple(uint[] memory pIDs, uint[] memory cardIndices)
public returns (uint[] memory ids, uint16[] memory protos, uint16[] memory purities) {
uint len = pIDs.length;
require(len > 0, "can't activate no cards");
require(len <= activationLimit, "can't activate more than the activation limit");
require(len == cardIndices.length, "must have the same length");
ids = new uint[](len);
protos = new uint16[](len);
purities = new uint16[](len);
for (uint i = 0; i < len; i++) {
(ids[i], protos[i], purities[i]) = activate(pIDs[i], cardIndices[i]);
}
return (ids, protos, purities);
}
function activate(uint purchaseID, uint cardIndex) public returns (uint id, uint16 proto, uint16 purity) {
require(canActivatePurchase(purchaseID), "can't activate purchase");
Purchase storage p = purchases[purchaseID];
require(p.randomness != 0, "must have been a callback");
uint cardCount = uint(p.count).mul(5);
require(cardIndex < cardCount, "not a valid card index");
uint bit = getStateBit(purchaseID, cardIndex);
// can only activate each card once
require(bit == 0, "card has already been activated");
uint x = cardIndex.div(256);
uint pos = cardIndex % 256;
// mark the card as activated by flipping the relevant bit
p.state[x] ^= uint(1) << pos;
// create the card
(proto, purity) = getCardDetails(p.packType, cardIndex, p.randomness);
id = cards.createCard(p.user, proto, purity);
emit CardActivated(purchaseID, cardIndex, id, proto, purity);
return (id, proto, purity);
}
// 'open' a number of chest tokens
function openChest(Pack.Type packType, address user, uint count) public returns (uint) {
PackInstance memory pack = getPack(packType);
require(msg.sender == pack.token, "can only open from the actual token packs");
uint packCount = count.mul(pack.chestSize);
uint id = _recordPurchase(packType, user, packCount, 0);
emit ChestsOpened(id, packType, user, count, packCount);
return id;
}
function _recordPurchase(Pack.Type packType, address user, uint count, uint64 lockup) internal returns (uint) {
if (lockup != 0) {
require(lockup < maxLockup, "lockup must be lower than maximum");
require(canLockup[msg.sender], "only some people can lockup cards");
}
Purchase memory p = Purchase({
user: user,
count: count,
commit: getCommitBlock(),
randomness: 0,
packType: packType,
state: new uint256[](getStateSize(count)),
lockup: lockup,
revoked: false
});
uint id = purchases.push(p).sub(1);
emit PurchaseRecorded(id, packType, user, count, lockup);
return id;
}
// can be called by anybody
function callback(uint id) public {
Purchase storage p = purchases[id];
require(p.randomness == 0, "randomness already set");
require(uint64(block.number) > p.commit, "cannot callback before commit");
// must be within last 256 blocks, otherwise recommit
require(p.commit.add(uint64(256)) >= block.number, "must recommit");
bytes32 bhash = blockhash(p.commit);
require(uint(bhash) != 0, "blockhash must not be zero");
// only use properties which can't be altered by the user
// id and factory are determined before the reveal
// 'last' determined param must be random
p.randomness = uint(keccak256(abi.encodePacked(id, bhash, address(this))));
emit CallbackMade(id, p.user, p.count, p.randomness);
}
// can recommit
// this gives you more chances
// if no-one else sends the callback (should never happen)
// still only get a random extra chance
function recommit(uint id) public {
Purchase storage p = purchases[id];
require(p.randomness == 0, "randomness already set");
require(block.number >= p.commit.add(uint64(256)), "no need to recommit");
p.commit = getCommitBlock();
emit Recommit(id, p.packType, p.user, p.count, p.lockup);
}
// == View Functions ==
function getCommitBlock() internal view returns (uint64) {
return uint64(block.number.add(commitLag));
}
function getStateSize(uint count) public pure returns (uint) {
return count.mul(5).sub(1).div(256).add(1);
}
function getPurchaseState(uint purchaseID) public view returns (uint[] memory state) {
require(purchases.length > purchaseID, "invalid purchase id");
Purchase memory p = purchases[purchaseID];
return p.state;
}
function getPackDetails(Pack.Type packType) public view returns (address token, uint price) {
PackInstance memory p = getPack(packType);
return (p.token, p.price);
}
function getPack(Pack.Type packType) internal view returns (PackInstance memory) {
return packs[uint(packType)];
}
function getPrice(Pack.Type packType) public view returns (uint) {
PackInstance memory p = getPack(packType);
require(p.price != 0, "price is not yet set");
return p.price;
}
function getChestSize(Pack.Type packType) public view returns (uint) {
PackInstance memory p = getPack(packType);
require(p.chestSize != 0, "chest size is not yet set");
return p.chestSize;
}
function isActivated(uint purchaseID, uint cardIndex) public view returns (bool) {
return getStateBit(purchaseID, cardIndex) != 0;
}
function getStateBit(uint purchaseID, uint cardIndex) public view returns (uint) {
Purchase memory p = purchases[purchaseID];
uint x = cardIndex.div(256);
uint slot = p.state[x];
uint pos = cardIndex % 256;
uint bit = (slot >> pos) & uint(1);
return bit;
}
function predictPacks(uint id) external view returns (uint16[] memory protos, uint16[] memory purities) {
Purchase memory p = purchases[id];
require(p.randomness != 0, "randomness not yet set");
uint result = p.randomness;
uint cardCount = uint(p.count).mul(5);
purities = new uint16[](cardCount);
protos = new uint16[](cardCount);
for (uint i = 0; i < cardCount; i++) {
(protos[i], purities[i]) = getCardDetails(p.packType, i, result);
}
return (protos, purities);
}
function inLockupPeriod(Purchase memory p) internal view returns (bool) {
return p.commit.add(p.lockup) >= block.number;
}
}