Contract Name:
EnjoyGameToken
Contract Source Code:
File 1 of 1 : EnjoyGameToken
pragma solidity ^0.4.18;
/**
* @title ERC20Basic
* @dev Simpler version of ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/179
*/
contract ERC20Basic {
uint256 public totalSupply;
function balanceOf(address who) public view returns (uint256);
function transfer(address to, uint256 value) public returns (bool);
event Transfer(address indexed from, address indexed to, uint256 value);
}
/**
* @title ERC20 interface
* @dev see https://github.com/ethereum/EIPs/issues/20
*/
contract ERC20 is ERC20Basic {
function allowance(address owner, address spender) public view returns (uint256);
function transferFrom(address from, address to, uint256 value) public returns (bool);
function approve(address spender, uint256 value) public returns (bool);
event Approval(address indexed owner, address indexed spender, uint256 value);
}
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
if (a == 0) {
return 0;
}
uint256 c = a * b;
assert(c / a == b);
return c;
}
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
assert(c >= a);
return c;
}
}
/**
* @title Basic token
* @dev Basic version of StandardToken, with no allowances.
*/
contract BasicToken is ERC20Basic {
using SafeMath for uint256;
mapping(address => uint256) balances;
/**
* @dev transfer token for a specified address
* @param _to The address to transfer to.
* @param _value The amount to be transferred.
*/
function transfer(address _to, uint256 _value) public returns (bool) {
require(_to != address(0));
require(_value <= balances[msg.sender]);
// SafeMath.sub will throw if there is not enough balance.
balances[msg.sender] = balances[msg.sender].sub(_value);
balances[_to] = balances[_to].add(_value);
emit Transfer(msg.sender, _to, _value);
return true;
}
/**
* @dev Gets the balance of the specified address.
* @param _owner The address to query the the balance of.
* @return An uint256 representing the amount owned by the passed address.
*/
function balanceOf(address _owner) public view returns (uint256 balance) {
return balances[_owner];
}
}
/**
* @title Standard ERC20 token
*
* @dev Implementation of the basic standard token.
* @dev https://github.com/ethereum/EIPs/issues/20
* @dev Based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol
*/
contract StandardToken is ERC20, BasicToken {
mapping (address => mapping (address => uint256)) internal allowed;
/**
* @dev Transfer tokens from one address to another
* @param _from address The address which you want to send tokens from
* @param _to address The address which you want to transfer to
* @param _value uint256 the amount of tokens to be transferred
*/
function transferFrom(
address _from,
address _to,
uint256 _value
)
public
returns (bool)
{
require(_to != address(0));
require(_value <= balances[_from]);
require(_value <= allowed[_from][msg.sender]);
balances[_from] = balances[_from].sub(_value);
balances[_to] = balances[_to].add(_value);
allowed[_from][msg.sender] = allowed[_from][msg.sender].sub(_value);
emit Transfer(_from, _to, _value);
return true;
}
/**
* @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender.
*
* Beware that changing an allowance with this method brings the risk that someone may use both the old
* and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this
* race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
* @param _spender The address which will spend the funds.
* @param _value The amount of tokens to be spent.
*/
function approve(address _spender, uint256 _value) public returns (bool) {
allowed[msg.sender][_spender] = _value;
emit Approval(msg.sender, _spender, _value);
return true;
}
/**
* @dev Function to check the amount of tokens that an owner allowed to a spender.
* @param _owner address The address which owns the funds.
* @param _spender address The address which will spend the funds.
* @return A uint256 specifying the amount of tokens still available for the spender.
*/
function allowance(
address _owner,
address _spender
)
public
view
returns (uint256)
{
return allowed[_owner][_spender];
}
/**
* @dev Increase the amount of tokens that an owner allowed to a spender.
*
* approve should be called when allowed[_spender] == 0. To increment
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _addedValue The amount of tokens to increase the allowance by.
*/
function increaseApproval(
address _spender,
uint _addedValue
)
public
returns (bool)
{
allowed[msg.sender][_spender] = (
allowed[msg.sender][_spender].add(_addedValue));
emit Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
/**
* @dev Decrease the amount of tokens that an owner allowed to a spender.
*
* approve should be called when allowed[_spender] == 0. To decrement
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
* @param _spender The address which will spend the funds.
* @param _subtractedValue The amount of tokens to decrease the allowance by.
*/
function decreaseApproval(
address _spender,
uint _subtractedValue
)
public
returns (bool)
{
uint oldValue = allowed[msg.sender][_spender];
if (_subtractedValue > oldValue) {
allowed[msg.sender][_spender] = 0;
} else {
allowed[msg.sender][_spender] = oldValue.sub(_subtractedValue);
}
emit Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
}
/**
* admin manager
*/
contract AdminManager {
event ChangeOwner(address _oldOwner, address _newOwner);
event SetAdmin(address _address, bool _isAdmin);
//constract's owner
address public owner;
//constract's admins. permission less than owner
mapping(address=>bool) public admins;
/**
* constructor
*/
constructor() public {
owner = msg.sender;
}
/**
* modifier for some action only owner can do
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
/**
* modifier for some action only admin or owner can do
*/
modifier onlyAdmins() {
require(msg.sender == owner || admins[msg.sender]);
_;
}
/**
* change this constract's owner
*/
function changeOwner(address _newOwner) public onlyOwner {
require(_newOwner != address(0));
emit ChangeOwner(owner, _newOwner);
owner = _newOwner;
}
/**
* add or delete admin
*/
function setAdmin(address _address, bool _isAdmin) public onlyOwner {
emit SetAdmin(_address, _isAdmin);
if(!_isAdmin){
delete admins[_address];
}else{
admins[_address] = true;
}
}
}
/**
* pausable token
*/
contract PausableToken is StandardToken, AdminManager {
event SetPause(bool isPause);
bool public paused = true;
/**
* modifier for pause constract. not contains admin and owner
*/
modifier whenNotPaused() {
if(paused) {
require(msg.sender == owner || admins[msg.sender]);
}
_;
}
/**
* @dev called by the owner to set new pause flags
* pausedPublic can't be false while pausedOwnerAdmin is true
*/
function setPause(bool _isPause) onlyAdmins public {
require(paused != _isPause);
paused = _isPause;
emit SetPause(_isPause);
}
function transfer(address _to, uint256 _value) public whenNotPaused returns (bool) {
return super.transfer(_to, _value);
}
function transferFrom(address _from, address _to, uint256 _value) public whenNotPaused returns (bool) {
return super.transferFrom(_from, _to, _value);
}
function approve(address _spender, uint256 _value) public whenNotPaused returns (bool) {
return super.approve(_spender, _value);
}
function increaseApproval(address _spender, uint _addedValue) public whenNotPaused returns (bool success) {
return super.increaseApproval(_spender, _addedValue);
}
function decreaseApproval(address _spender, uint _subtractedValue) public whenNotPaused returns (bool success) {
return super.decreaseApproval(_spender, _subtractedValue);
}
}
/**
* lockadble token
*/
contract LockableToken is PausableToken {
/**
* lock data struct
*/
struct LockData {
uint256 balance;
uint256 releaseTimeS;
}
event SetLock(address _address, uint256 _lockValue, uint256 _releaseTimeS);
mapping (address => LockData) public locks;
/**
* if active balance is not enought. deny transaction
*/
modifier whenNotLocked(address _from, uint256 _value) {
require( activeBalanceOf(_from) >= _value );
_;
}
/**
* active balance of address
*/
function activeBalanceOf(address _owner) public view returns (uint256) {
if( uint256(now) < locks[_owner].releaseTimeS ) {
return balances[_owner].sub(locks[_owner].balance);
}
return balances[_owner];
}
/**
* lock one address
* one address only be locked at the same time.
* because the gas reson, so not support multi lock of one address
*
* @param _lockValue how many tokens locked
* @param _releaseTimeS the lock release unix time
*/
function setLock(address _address, uint256 _lockValue, uint256 _releaseTimeS) onlyAdmins public {
require( uint256(now) > locks[_address].releaseTimeS );
locks[_address].balance = _lockValue;
locks[_address].releaseTimeS = _releaseTimeS;
emit SetLock(_address, _lockValue, _releaseTimeS);
}
function transfer(address _to, uint256 _value) public whenNotLocked(msg.sender, _value) returns (bool) {
return super.transfer(_to, _value);
}
function transferFrom(address _from, address _to, uint256 _value) public whenNotLocked(_from, _value) returns (bool) {
return super.transferFrom(_from, _to, _value);
}
}
contract EnjoyGameToken is LockableToken {
event Burn(address indexed _burner, uint256 _value);
string public constant name = "EnjoyGameToken";
string public constant symbol = "EGT";
uint8 public constant decimals = 6;
/**
* constructor
*/
constructor() public {
//set totalSupply
totalSupply = 10**16;
//init balances
balances[msg.sender] = totalSupply;
emit Transfer(address(0x0), msg.sender, totalSupply);
}
/**
* transfer and lock this value
* only called by admins (limit when setLock)
*/
function transferAndLock(address _to, uint256 _value, uint256 _releaseTimeS) public returns (bool) {
//at first, try lock address
setLock(_to,_value,_releaseTimeS);
if( !transfer(_to, _value) ){
//revert with lock
revert();
}
return true;
}
}